Showing posts with label humor. Show all posts
Showing posts with label humor. Show all posts

Wednesday, March 12, 2014

Luigi's Ballad and the Changing, Rubber Face of Pop Culture

First off, have this video, which I highly recommend (if you're not at work). Then, if you want, you can read my thoughts about it.

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Still here? It's been long since forgotten how weird Super Mario Bros. really is, even by the video game standards of the 1980s. While the pellet-chomping maze prisoner tale of Pac-Man and the ladder-climbing, barrel-jumping experience ofDonkey Kong are both classic and surreal, they (and all other games of the period) share a forced minimalism that mutes the weirdness somewhat. By the middle of the decade, however, processing power had improved enough to allow worlds that could allow for some realism in scenery and character interaction. Nobly, the creators Super Mario Bros. did nothing of the kind. I'd say that they threw everything at the wall and kept what stuck, except that by all appearances everything stuck. How else to explain a game where a plumber and his brother battle turtles and walking fungi to rescue a princess from a an evil turtle lord holding her in an unspecified castle?
The 1980s might also be the decade that pop culture became self-aware for the first time. The watershed example is The Simpsons, of course, but even some earlier works that don't lean on pop culture for satirical purposes were beginning to get in on the act. Back to the Future has a rich undercurrent of cultural references that define both the home world at the start of the movie (California in 1985, home to '80s-tastic protagonist Marty McFly) and the world he travels to (the same town in 1955, home to his teenage parents). A judicious use of pop culture makes the movie more real.
By the time I was watching TV and movies in the 1990s, the ability to reference pop culture had turned into something of an obsession, culminating with the debut of Family Guy in 1999. This was a show that eschewed the integrated pop culture references of The Simpsons in exchange for sight gags and cutaways that allowed the writers to do virtually anything they wanted at virtually any time, a sensibility that has carried that show through good years and bad. When Family Guy was renewed from cancellation, it was a victory for the show's random style, which has since become a definitive characteristic of Internet humor. And that might be why, for all its flashing colors and hectic pacing, the video at the top of this page strikes me as refined.
Arin "Egoraptor" Hansen - lead animator on the video and part of Starbomb, the group that performs the song - is Internet royalty. I first encountered his works in the middle of the last decade at Flash repository Newgrounds, where he had already garnered an impressive reputation for the "Awesome" series. These were videos in which he would deconstruct a video game at a rapid-fire pace. Here's Metal Gear Awesome, which was the first video he published on Newgrounds. This one is also not recommended for work:

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Let us all pause to remember that 2006 was eight years ago, and that it was a simpler time. All of the Awesome videos are like that, each one a hot mess by design. It's never really clear how much the low art quality in them reflects a style that hasn't yet matured, and how much the rushed look is deliberate.
Egoraptor later became the cohost of a web series called Game Grumps that I quite frankly can't get into. Listening to two guys crack random jokes over video game footage lacked the visceral punch of rewriting and reanimated the games themselves and using that as a springboard into comedy. (Full disclosure: I'm focusing on Egoraptor because I'm familiar with him. He's joined here by Leigh Daniel Avidan and Brian Wecht, the former of whom is also on Game Grumps, and I know virtually nothing about them, or Rachel Bloom, who sings the part of Peach. There's only so much one man can know about the Internet.)
The Super Mario universe has been broadened considerably since Super Mario Bros. came out, but Luigi's Ballad would still mostly make sense to somebody from 1985 who had played the game. Some visual elements - such as enemies from later games and the references to Mario Kart, which first appeared in 1992 - would get lost, but stylistically the games have remained remarkably similar over nearly thirty years. Perhaps the biggest jump for time-traveling viewers would be the characters' personalities.
Mario and Peach have the sort of weird quasi-relationship shared by Barbie and Ken, or Micky and Minnie Mouse: They're always together, and yet their couple status never seems fully confirmed. We don't get a very good look at their personalities until Super Mario 64, the N64's inaugural game and the first one in which either character speaks. They each get only a few lines (Peach's at the beginning, Mario's looped throughout the game whenever he does anything), but they're enough to give us reinforcements on what we already knew: Peach is a nice person with terrible luck and Mario is a go-getter who is unfazed by absolutely anything. Both of these traits are ramped all the way up in Luigi's Ballad: Mario is unable to stay out of anyone's face about his wants and Peach, while untroubled by his incredibly blunt advances, is too polite to actually choose between the brothers.
Luigi, whose appearance in Super Mario Bros. was as a palette-swapped Mario, has similar in-game characteristics that are ramped down in the song for humor value. He's a nice guy who just wants to do stuff with the girl his brother is also hitting on. The exchange between him and Peach at the song's height is actually kind of beautiful, the idea that these are two people who want to try something, even if they don't know what it is. Mario, of course, ruins all this, but you don't save the same girl from the same bad guy for thirty years without getting a little frustrated.
The immaturity of the subject matter in Luigi's Ballad is a clever rouse: The creators had a fantastic sense of understanding and scope on the source material, as well as how to best bend it to suit the Internet's current sense of humor. That the whole thing manifests itself as a barrage of dick jokes is simply par for the course in this day and age.










Wednesday, March 6, 2013

Webcomic Wednesday #8: Dear Toadington

The original intent behind Webcomic Wednesday was, quite frankly, that we'd do them more often than we have. We haven't had one of these since the Homestuck review last June. The thing was, Kuurion got me into reading Homestuck at about that time, and I thought I'd be able to do my own review of it by July. It hasn't worked out that way because I still haven't finished Homestuck; it's incredibly complex and staggeringly long. So I just ended up not writing any more of these. Until now! Today is a Wednesday, and I'm making myself do this.

But I'm going to ease myself back into doing these with a softball review of a comic I love without reservation: Dear Toadington. It's made by two brothers, James and Jefferson Miller. The closest thing it has to a plot is shown in the first strip:

After that, each of the comics is titled "Stories About...", where each comic is a separate story being shared with Toadington. The whole setup is sort of like "Robot Chicken," except that I actually like Dear Toadington. I was made aware of it the one and only time they advertised with Our World as (and I'm paraphrasing from memory) "the webcomic for the discerning gentleman amphibian." At the time, this was the current comic. It's still one of my favorites:

It's smart and it's sick. I haven't liked, or even understood, every single Dear Toadington comic, but when I do, they're usually defined by those two characteristics.

It's rare for the people who pass through the warped lens of a DT strip to show up more than once, but there are exceptions. The Millers themselves appear in a number of comics (especially the early ones) and Daedalus, of mythological fame, appears in "Stories About History's Greatest Inventor," "More Stories About History's Greatest Inventor," and, as of this week, "Even More Stories About History's Greatest Inventor." His inaugural comic is a perfect demonstration of the Millers' sense of humor. Daedalus is tasked with building a labyrinth to contain the minotaur. The word "labyrinth" is normally used as a synonym for "maze," but in truth it isn't. A maze has dead ends in it; a true labyrinth is just a very long path. King Minos has his doubts when shown the blueprints, but Daedalus is sure that nothing could ever walk the whole two miles of the labyrinth and escape. Naturally, he is wrong.

The world of Dear Toadington is invariably childish but often hostile. In one comic, for instance, a man is shown walking down the sidewalk and is then randomly set upon by crows, with "CROWPOCALYPSE" written across the bottom of the page. In another, a different man walking down a different sidewalk arrives at a "sidewalk closed" sign, pops a Mentos in his mouth, and is shown in the last panel wearing a bomb vest in a standoff with police. In the series' most random cartoon to date, "Stories About Awkward Conversations," we see the Millers eating in a diner and discussing a Choose Your Own Adventure book when a sad looking clown comes up and puts a bloody handprint on the outside of the window. They both look at it, and then James asks Jeff again which adventure he chose.

Kuurion doesn't get Dear Toadington, something I have never faulted him for. Dear Toadington is not something that can be gotten 100% of the time. But, fortunately, they have a Twitter feed, which you might find useful for narrowing down why you aren't getting something in particular.